logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

The Game Production Toolbox 1st Edition Heather Maxwell Chandler Author

  • SKU: BELL-12051824
The Game Production Toolbox 1st Edition Heather Maxwell Chandler Author
$ 31.00 $ 45.00 (-31%)

4.0

16 reviews

The Game Production Toolbox 1st Edition Heather Maxwell Chandler Author instant download after payment.

Publisher: CRC Press
File Extension: PDF
File size: 6.63 MB
Author: Heather Maxwell Chandler (Author)
ISBN: 9780429440021, 9780429801761, 9780429801778, 9780429801785, 9781138341708, 9781138341715, 0429440022, 0429801769, 0429801777
Language: English
Year: 2019
Edition: 1

Product desciption

The Game Production Toolbox 1st Edition Heather Maxwell Chandler Author by Heather Maxwell Chandler (author) 9780429440021, 9780429801761, 9780429801778, 9780429801785, 9781138341708, 9781138341715, 0429440022, 0429801769, 0429801777 instant download after payment.

The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player.

Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game.

Key Features

  • A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors.
  • Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics.
  • Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings.
  • Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy.
  • Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

Related Products