logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

The Militaryentertainment Complex Tim Lenoir Luke Caldwell

  • SKU: BELL-51283502
The Militaryentertainment Complex Tim Lenoir Luke Caldwell
$ 31.00 $ 45.00 (-31%)

0.0

0 reviews

The Militaryentertainment Complex Tim Lenoir Luke Caldwell instant download after payment.

Publisher: Harvard University Press
File Extension: PDF
File size: 291.97 MB
Pages: 273
Author: Tim Lenoir, Luke Caldwell
ISBN: 9780674274730, 9780674724983, 0674274733, 0674724984
Language: English
Year: 2018

Product desciption

The Militaryentertainment Complex Tim Lenoir Luke Caldwell by Tim Lenoir, Luke Caldwell 9780674274730, 9780674724983, 0674274733, 0674724984 instant download after payment.

With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror. While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare. In addition to obvious military-entertainment titles like AmericaÕs Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the publicÕs imagination of war in the post-9/11 era and naturalized the U.S. PentagonÕs vision of a new way of war.

Related Products