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The Slayer s Guide To Orcs 1st Edition by Matt Forbeck, Ralph Horsley ISBN 1903980348 9781903980347

  • SKU: BELL-2186124
The Slayer s Guide To Orcs 1st Edition by Matt Forbeck, Ralph Horsley ISBN 1903980348 9781903980347
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The Slayer s Guide To Orcs 1st Edition by Matt Forbeck, Ralph Horsley ISBN 1903980348 9781903980347 instant download after payment.

Publisher: Mongoose Publishing
File Extension: PDF
File size: 9.26 MB
Pages: 36
Author: Matt Forbeck, Ralph Horsley
ISBN: 9781903980347, 1903980348
Language: English
Year: 2002

Product desciption

The Slayer s Guide To Orcs 1st Edition by Matt Forbeck, Ralph Horsley ISBN 1903980348 9781903980347 by Matt Forbeck, Ralph Horsley 9781903980347, 1903980348 instant download after payment.

The Slayer s Guide To Orcs 1st Edition by Matt Forbeck, Ralph Horsley - Ebook PDF Instant Download/Delivery: 1903980348, 9781903980347
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Product details:

ISBN 10: 1903980348 
ISBN 13: 9781903980347
Author: Matt Forbeck, Ralph Horsley

  • What is "The Slayer's Guide To Orcs"?
  • How to use this book (for DMs and players).
  • The place of orcs in fantasy literature and the d20 system.
  • A note on different interpretations and campaign settings.

The Slayer s Guide To Orcs 1st Table of contents:

Chapter 1: The Nature of Orcs

  • 1.1 What is an Orc?
    • Defining the race within the d20 System.
    • Common misconceptions and stereotypes.
  • 1.2 Physiology & Appearance:
    • Physical characteristics (skin, tusks, eyes, build).
    • Racial variations and distinguishing features.
    • Diet and metabolism.
  • 1.3 Psychology & Temperament:
    • Intelligence and cunning.
    • Aggression and ferocity.
    • Emotional range and capacity for reason.
    • Fear, loyalty, and ambition.
  • 1.4 Senses & Perception:
    • Darkvision/Low-Light Vision.
    • Acute senses (smell, hearing).
    • Perceiving magic or other unusual phenomena.
  • 1.5 Language & Communication:
    • Orcish language (basic phrases, dialects).
    • Common tongue interactions.
    • Non-verbal communication.

Chapter 2: Orc Society & Culture

  • 2.1 Tribal Structure:
    • Hierarchy: Warchiefs, Shamans, Champions, Warriors.
    • Family units and clans.
    • Subjugated races and slaves.
  • 2.2 Social Norms & Laws:
    • Might makes right.
    • Honor (or lack thereof) among orcs.
    • Punishments and justice.
    • Role of fear and respect.
  • 2.3 Daily Life:
    • Hunting, foraging, raiding.
    • Craftsmanship and tools (often crude but functional).
    • Feasts and rituals.
  • 2.4 Settlements & Lairs:
    • Caves, strongholds, crude fortifications.
    • Traps and defenses.
    • Integration with terrain.
  • 2.5 Economy & Trade:
    • Barter and plunder.
    • Limited use of currency.
    • Interactions with other races for goods.

Chapter 3: Orcs in Conflict

  • 3.1 Military Organization:
    • Warbands and raiding parties.
    • Chain of command in battle.
    • Tactics and strategies (brute force, ambushes, overwhelming numbers).
  • 3.2 Weapons & Armor:
    • Favored weapon types (axes, cleavers, crude bows).
    • Armor types (hide, crude metal, scavenged pieces).
    • Enchanted items (rarely).
  • 3.3 War Gear & Siegecraft:
    • Basic siege engines.
    • Traps and battlefield hazards.
    • War beasts (worgs, dire boars, ogres).
  • 3.4 Famous Orc Warchiefs & Battles:
    • Historical examples (if applicable to a generic setting, or customizable placeholders).
    • Legendary figures in Orcish lore.

Chapter 4: Religion & Magic

  • 4.1 Orcish Deities & Beliefs:
    • Patron deities (e.g., Gruumsh, if using Forgotten Realms/Greyhawk equivalents).
    • Animism and ancestor worship.
    • Sacrifice and rituals.
  • 4.2 Shamans & Priests:
    • The role of divine spellcasters in orc society.
    • Types of divine magic favored by orcs.
    • Rituals and blessings.
  • 4.3 Arcane Spellcasters:
    • Sorcerers, wizards, and other arcane practitioners among orcs (often rare or ostracized).
    • Types of arcane magic relevant to orcish goals.
    • The dangers of arcane power for orcs.
  • 4.4 Curses & Superstitions:
    • Common orcish beliefs and taboos.
    • Rituals for luck or warding off evil.

Chapter 5: Variants & Unique Orcs

  • 5.1 Half-Orcs:
    • Their place in orcish and human society.
    • Roleplaying half-orcs.
    • Specific racial traits and cultural influences.
  • 5.2 Sub-Races/Regional Variants:
    • Mountain Orcs, Forest Orcs, Desert Orcs, etc.
    • Unique adaptations, cultural quirks, or abilities.
  • 5.3 Exceptional Orcs:
    • Orc Champions, Berserkers, Eye of Gruumsh.
    • Orcs with class levels (Fighter, Barbarian, Ranger, etc.).
    • Unique individual orcs (NPC stat blocks and personalities).

Chapter 6: Running Orc Encounters

  • 6.1 Designing Orc Encounters:
    • Varying challenge ratings.
    • Environmental considerations.
    • Adding unique twists.
  • 6.2 Motivations & Objectives:
    • Why are the orcs here? (Raid, hunt, defend, expand).
    • Long-term and short-term goals.
  • 6.3 Adventure Hooks:
    • Sample scenarios involving orcs (e.g., raided villages, kidnapping, territorial disputes, ancient orcish ruins).
    • Ideas for campaigns centered around orcs.
  • 6.4 Roleplaying Orcs:
    • Voices, mannerisms, and personalities.
    • Making orcs more than just fodder.

Chapter 7: New Rules & Options

  • 7.1 New Feats:
    • Feats specific to orcs or half-orcs (e.g., Brutal Charge, Ferocious Roar).
  • 7.2 New Equipment & Magic Items:
    • Orcish-crafted weapons and armor.
    • Unique magic items associated with orcs.
  • 7.3 Prestige Classes:
    • One or two prestige classes designed for orc characters or those specializing in fighting orcs (e.g., Orc Slayer, Totem Warrior).
  • 7.4 Sample Orc NPCs & Stat Blocks:
    • Various Challenge Rating examples (Orc Warrior, Orc Shaman, Orc Warchief).
    • Specific named NPCs with backgrounds.

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Tags: Matt Forbeck, Ralph Horsley, Slayer, Guide

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