logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

The Toxic Meritocracy Of Video Games Why Gaming Culture Is The Worst Paperback Christopher A Paul

  • SKU: BELL-7126174
The Toxic Meritocracy Of Video Games Why Gaming Culture Is The Worst Paperback Christopher A Paul
$ 31.00 $ 45.00 (-31%)

4.7

96 reviews

The Toxic Meritocracy Of Video Games Why Gaming Culture Is The Worst Paperback Christopher A Paul instant download after payment.

Publisher: Univ Of Minnesota Press
File Extension: PDF
File size: 4.56 MB
Pages: 280
Author: Christopher A. Paul
ISBN: 9781517900410, 1517900417
Language: English
Year: 2018
Edition: Paperback

Product desciption

The Toxic Meritocracy Of Video Games Why Gaming Culture Is The Worst Paperback Christopher A Paul by Christopher A. Paul 9781517900410, 1517900417 instant download after payment.

An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it
Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. 
InThe Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games’ focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage.
The Toxic Meritocracy of Video Gamesidentifies deep-seated challenges in the culture of video games—but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

Related Products