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Theory Of Fun For Game Design Second Edition Raph Koster

  • SKU: BELL-4568490
Theory Of Fun For Game Design Second Edition Raph Koster
$ 31.00 $ 45.00 (-31%)

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Theory Of Fun For Game Design Second Edition Raph Koster instant download after payment.

Publisher: O'Reilly Media
File Extension: PDF
File size: 106.16 MB
Pages: 300
Author: Raph Koster
ISBN: 9781449363215, 1449363210
Language: English
Year: 2013
Edition: Second Edition

Product desciption

Theory Of Fun For Game Design Second Edition Raph Koster by Raph Koster 9781449363215, 1449363210 instant download after payment.

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
You’ll discover that:
Games play into our innate ability to seek patterns and solve puzzles
Most successful games are built upon the same elements
Slightly more females than males now play games
Many games still teach primitive survival skills
Fictional dressing for modern games is more developed than the conceptual elements
Truly creative designers seldom use other games for inspiration
Games are beginning to evolve beyond their prehistoric origins

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