logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Thinking About Video Games Interviews With The Experts David S Heineman

  • SKU: BELL-7293892
Thinking About Video Games Interviews With The Experts David S Heineman
$ 31.00 $ 45.00 (-31%)

4.8

54 reviews

Thinking About Video Games Interviews With The Experts David S Heineman instant download after payment.

Publisher: Indiana University Press
File Extension: PDF
File size: 1.64 MB
Pages: 269
Author: David S. Heineman
ISBN: 9780253017185, 0253017181
Language: English
Year: 2015

Product desciption

Thinking About Video Games Interviews With The Experts David S Heineman by David S. Heineman 9780253017185, 0253017181 instant download after payment.

The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.

Related Products