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Tomb Raiders and Space Invaders Videogame Forms and Contexts 1st Edition by Geoff King, Tanya Krzywinska ISBN 1850438145 9781850438144

  • SKU: BELL-2011746
Tomb Raiders and Space Invaders Videogame Forms and Contexts 1st Edition by Geoff King, Tanya Krzywinska ISBN 1850438145 9781850438144
$ 31.00 $ 45.00 (-31%)

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Tomb Raiders and Space Invaders Videogame Forms and Contexts 1st Edition by Geoff King, Tanya Krzywinska ISBN 1850438145 9781850438144 instant download after payment.

Publisher: I. B. Tauris
File Extension: PDF
File size: 1.81 MB
Pages: 273
Author: Geoff King, Tanya Krzywinska
ISBN: 9781850438144, 1850438145
Language: English
Year: 2006

Product desciption

Tomb Raiders and Space Invaders Videogame Forms and Contexts 1st Edition by Geoff King, Tanya Krzywinska ISBN 1850438145 9781850438144 by Geoff King, Tanya Krzywinska 9781850438144, 1850438145 instant download after payment.

Tomb Raiders and Space Invaders Videogame Forms and Contexts 1st Edition by Geoff King, Tanya Krzywinska - Ebook PDF Instant Download/Delivery: 1850438145, 9781850438144
Full download Tomb Raiders and Space Invaders Videogame Forms and Contexts 1st Edition after payment

Product details:

ISBN 10: 1850438145 
ISBN 13: 9781850438144
Author: Geoff King, Tanya Krzywinska

The first in the field to focus on the key aspects of videogames themselves as a distinctive medium, this is a rich and original read for gamers as well as students and researchers of popular culture internationally, which reviews the passionate gamer/game relationship viz all types of games from "Doom" to "EverQuest". Videogames now rival Hollywood cinema in popularity and profits and there are huge followings for titles such as "Tomb Raider" or "The Sims". Exactly what games offer, however, as a distinct form of entertainment, has received scant attention. This book is a valuable contribution to this new field. Its main focus is on key formal aspects of games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-playing games. Issues examined in detail include the characteristics of gameplay and its relationship with narrative, genre, virtual landscapes, realism, spectacle and sensation. Lively and accessible in style, this book is written for both an academic readership and the wider audience of gamers and those interested in popular culture.

Tomb Raiders and Space Invaders Videogame Forms and Contexts 1st Table of contents:

1. Gameplay and its Contexts
2. Gamescapes: Exploration and Virtual Presence in Game-Worlds
3. Realism, Spectacle, Sensation
4. Social, Cultural and Political Dimensions

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Tags: Geoff King, Tanya Krzywinska, Raiders, Invaders

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