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Tome Of Magic Pact Shadow And Truename Magic Dungeons Dragons Supplement Matthew Sernett Dave Noonan Ari Marmell Robert J Schwalb

  • SKU: BELL-2163220
Tome Of Magic Pact Shadow And Truename Magic Dungeons Dragons Supplement Matthew Sernett Dave Noonan Ari Marmell Robert J Schwalb
$ 31.00 $ 45.00 (-31%)

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Tome Of Magic Pact Shadow And Truename Magic Dungeons Dragons Supplement Matthew Sernett Dave Noonan Ari Marmell Robert J Schwalb instant download after payment.

Publisher: Wizards of the Coast
File Extension: PDF
File size: 62.14 MB
Pages: 290
Author: Matthew Sernett Dave Noonan Ari Marmell Robert J. Schwalb
ISBN: 9780786939091, 0786939095
Language: English
Year: 2006

Product desciption

Tome Of Magic Pact Shadow And Truename Magic Dungeons Dragons Supplement Matthew Sernett Dave Noonan Ari Marmell Robert J Schwalb by Matthew Sernett Dave Noonan Ari Marmell Robert J. Schwalb 9780786939091, 0786939095 instant download after payment.

Unlock the Magical Power ofVestiges, Shadows, and SyllablesTome of Magic presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons® campaign. These magic “subsystems” function alongside the existing D&D® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you’ll find three new standard classes–one for each new kind of magic–as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each. Pact MagicPowerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic–a combination of symbols and secret rituals–to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.Shadow MagicThe Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.Truename MagicEvery creature has a truename–the word of its creation. The truenamer knows the primal language of the universe–the language of Truespeech–and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.For use with these Dungeons & Dragons® core booksPlayer’s Handbook™ Dungeon Master’s Guide™ Monster Manual™

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