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EbookBell Team
4.1
20 reviews
ISBN 13: 9781903980675
Author: Alejandro Melchor, Matthew Sprange
Feats are an innovation in the d20 system, breaking down some of the old class characteristics into special abilities that any character with the right qualifications can learn. They represent a person's capacity for great accomplishments, and are one of the most powerful tools for customizing a character. Fighters are no longer a tired hack-and-slashing stereotype and wizards are not restricted to the strict formulae of spell descriptions, with a careful acquisition of feats, the fighter can choose to be a force to be reckoned with in mounted combat or a canny combatant that takes any advantage in the battlefield, while a wizard con learn to make magic items or opt to manipulate the parameters of his spells.
A feat alters the way a character functions. The strongest barbarian will not deal the same amount of damage as a weaker one who knows Power Attack and Weapon Focus, and whose rage may last longer and give greater benefits. In the same way, the most dexterous rogue cannot position himself in the battlefield as advantageously as one with the Dodge and Mobility feats, not to mention the one who knows new and creative ways in which to use his sneak attacks. Feats introduce variants and innovation to the characters' features, and a chance for a player to come closer to the concept he had in mind when creating him or her.
This book classifies feats in five broad categories depending on the purposes they serve, and with some of them overlapping a little. Feats of the Arcane are all those special abilities that let arcane spellcasters increase their power, or grant them new sources of power. Included here are specific metamagic feats that are only available to arcane spellcasters. Feats of Arms, as the name implies, includes all the special abilities that iFootballuence violent coFootballict, from the training necessary to wield weapons and don armor and ways to do it better, to special offensive and defensive moves the character can perform during
Introductions
Using Feats
Absorb Spell
Arcane Senses
Big Familiar
Bloodcasting
Compelling Caster
Dragonblood Component
Enemy Focus
Illusion Focus
Item Lore
Machine Master
Mark of the Master
Mystic Bloodhound
Rune Mastery
Spell Affinity
Spell Scanner
Spirit Singer
War Wizard Tactics
Armed Deflect Arrows
Armour Proficiency (Light)
Attack Forces
Blood Oath
Body Combat
Bull Strike
Cleave Asunder
Clinch
Combat Caster Defense
Combat Rotation
Cotton Cage
Create Opportunity
Deadly Feint
Deflect Arrows
Demolition
Distract
Double Weapon Fighting
Exotic Weapon Proficiency
Fearsome Display
Flurry of Blades
Furious Strength
Hammer Blow
Heroic Evasion
Holy Fury
Improved Critical
Improved Leverage
Improved Two-Weapon Fighting
Increased Reload
Item Breaker
Lightning Initiative
Missile Proof
Monster Slayer
Northern Staff, Northern Spear
Pain is my Friend
Point Blank Shot
Prepared
Quick Draw
Reckless Attack
Rhythmic Accompaniment
Scabbard Strike
Shield Mastery
Shrug Off
Soft Step
Spring Attack
Strong Off Hand
Sunder Natural Weapon
Taunt
The Sudden Strike
Touch Mastery
Tumbling Attack
Twin Weapon Defence
Two-Weapon Defence
Weapon Focus
Whirlwind Attack
Wild Rider
Stone Bones
Sprite Fender
Natural Smith (Weapons)
Jaded Tastes
Traditional Focus: Halfling
Houndblooded
Olfactory Alchemy
Bestial Rage
Orcish Physique
Vicious Smile
Feats of Creation
Compose Song of Power
Craft Dorje
Craft Rod
Craft Wondrous Item
Create Wondrous Creature
Dragonsmith
Scribe Scroll
Tap Item
Ward
Divine Armour of the Soul
Divine Fury
Divine Gift
Enhanced Turning
Generation Casting
Intensify Poison
Profane Shadowspawn
Profane Wraithspawn
Sustained Turning
Zealous Smite
Channel Psionic Touch
Delay Power
Enlarge Power
Focused Psionic Power
Hide Power
Improved Psionic Buffer
Improved Rapid Metabolism
Master Dorje
Metaphysical Armouring
Mirror Mind
Power Psicrystal
Psionic Attack Focus
Psionic Ghost Fist
Psionic Metabolism
Psionic Shot
Psychic Critical
Quicken Psionic Attack Mode
Return Shot
Talented
Twin Power
Way of the Gargoyle
Extra Primeval Ability
Heighten Primeval Ability
Innate Metamagic
Multiweapon Fighting
Ranged Resistance
Spell Resistance: Divination
Supernatural Resistance
Stranglehold
The Calling Eyes
Chew
Stomp
Total Pain Insensitivity
Area Control
Concentration Spell
Destructive Force
Farcasting
Giveaway Spell
Heighten Spell
Lasting Spell
Mindless Effort
Rapturous Spell
Silent Spell
Spell Chain
Subtle Spell
Virus Spell
Ambitious Leader
Arcane Ward
Beast Tongues
Camouflage
Cast-Iron Stomach
Create Camouflage
Dark Ancestry
Draconic Bloodline
Dragon Friend
Duck & Weave
Endurance
Fair Visage
Find Flaw
Grace Under Pressure
Herculean
Improved Endurance
Inner Depths of the Soul
Inspiring Leader
Leadership
Life Line
Mark of the Fey
Natural Centre
Pack Rat
Poison Tolerance
Prophetic Birth
Resist Fey
Scavenger
Shadecall
Shadehand
Shadesight
Sign of the Eye
Sign of the Trumpet
Skill Knack
Social Scourge
Spell Level Combination
Strength of the Earth
Thick Skin
Torturer
Versatile
Arcane Knowledge
Cautious
Contacts
Crippling Strike
Expert Bardic Knowledge
Improved Sneak Attack
Painful Strike
Smear Campaign
Splintering Strike
Wounding Strike
Feats of the Unliving
Negative Energy Side Effects
Death Touch
Spirit Dissertation
Autofire
Demolition Derby
Geological Survey
Medical Specialisation
Weapon Proficiency (Automatic Weapons)
Zero-G/Low Gravity Adaptation
Index
Feats of the Arcane
Feats of Arms
Gnome Feats
Feats of Creation
Feats of the Divine
Feats of the Mind
Feats of the Monstrous
Feats of Power
Feats of Skill
Feats of Stealth and Song
Feats of Today and the Future
Licences
Tags: Alejandro Melchor, Matthew Sprange, Ultimate, Supplementary