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0 reviewsThe primary audience for this book is interaction designers and UX professionals who find themselves in the overlap between physical and digital products, or foresee their practice involving more collaboration and integration with industrial design. It is written for the thoughtful practitioner, who wants to learn from practical examples and combine those approaches into their own point of view. We hope the reader will bring an open mind, and look for fruitful connections between disciplines while avoiding territorial definitions. The examples in this book may originate primarily from industrial design, but the reader should be prepared to view them through a broad lens of user experience.
Designers who intend to focus purely on screen-based products may find that the principles in this book still provide them with new ways to frame and approach their work. At times, examples from industrial design provide the possibility of relating a principle directly to a screenbased interaction, but translation of physical design solutions to screenbased alternatives is not a primary goal of this book.
Students studying industrial design will find a jumping-off point for further exploration of particular projects and principles, but should look to other texts for instructional or 'how-to' approaches to their discipline.
Finally, anyone who simply wants to learn more about industrial design will also find value in the text. A basic familiarity with design professions in general is assumed, but no specific domain knowledge is expected or required of the reader.