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Unity 2017 Game Ai Programming Leverage The Power Of Artificial Intelligence To Program Smart Entities For Your Games Code Files 3rd Ray Barrera

  • SKU: BELL-6855766
Unity 2017 Game Ai Programming Leverage The Power Of Artificial Intelligence To Program Smart Entities For Your Games Code Files 3rd Ray Barrera
$ 31.00 $ 45.00 (-31%)

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Unity 2017 Game Ai Programming Leverage The Power Of Artificial Intelligence To Program Smart Entities For Your Games Code Files 3rd Ray Barrera instant download after payment.

Publisher: Packt Publishing
File Extension: PDF
File size: 16.49 MB
Pages: 250
Author: Ray Barrera, Aung Sithu Kyaw, Thet Naing Swe
ISBN: 9781788477901, 1788477901
Language: English
Year: 2018
Edition: 3rd

Product desciption

Unity 2017 Game Ai Programming Leverage The Power Of Artificial Intelligence To Program Smart Entities For Your Games Code Files 3rd Ray Barrera by Ray Barrera, Aung Sithu Kyaw, Thet Naing Swe 9781788477901, 1788477901 instant download after payment.

Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh

Key Features
  • Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever
  • Use fuzzy logic concepts in your AI decision-making to make your characters more engaging
  • Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks
Book Description

Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.

This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).

Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game.

What you will learn
  • Understand the basic terminology and concepts in game AI
  • Explore advanced AI Concepts such as Neural Networks
  • Implement a basic finite state machine using state machine behaviors in Unity 2017
  • Create sensory systems for your AI and couple it with a Finite State Mac

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