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Unity 2018 Augmented Reality Projects Build Four Immersive And Fun Ar Applications Using Arkit Arcore And Vuforia 1st Edition Jesse Glover

  • SKU: BELL-34709354
Unity 2018 Augmented Reality Projects Build Four Immersive And Fun Ar Applications Using Arkit Arcore And Vuforia 1st Edition Jesse Glover
$ 31.00 $ 45.00 (-31%)

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Unity 2018 Augmented Reality Projects Build Four Immersive And Fun Ar Applications Using Arkit Arcore And Vuforia 1st Edition Jesse Glover instant download after payment.

Publisher: Packt Publishing
File Extension: PDF
File size: 22 MB
Pages: 358
Author: Jesse Glover
ISBN: 9781788838764, 1788838769
Language: English
Year: 2018
Edition: 1

Product desciption

Unity 2018 Augmented Reality Projects Build Four Immersive And Fun Ar Applications Using Arkit Arcore And Vuforia 1st Edition Jesse Glover by Jesse Glover 9781788838764, 1788838769 instant download after payment.

Create engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and Daydream

Key Features
  • Learn the principles of AR application development
  • Work with the most popular sensors used in AR games and applications across Android, Apple and Windows
  • Build experiences with interactive objects, physics, UI, animations, and C# scripting
Book Description

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets.

Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018.

This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor.

By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.

What you will learn
  • Build and run AR applications for specific headsets, including HoloLens and Daydream
  • Create 3D scenes with Unity and other 3D tools while learning about world space and scale
  • Move around your AR scenes using locomotion and teleportation
  • Create filters or overlays that work in tandem with facial recognition softwa

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