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Unity Networking Fundamentals Creating Multiplayer Games With Unity Sloan Kelly

  • SKU: BELL-47362772
Unity Networking Fundamentals Creating Multiplayer Games With Unity Sloan Kelly
$ 31.00 $ 45.00 (-31%)

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Unity Networking Fundamentals Creating Multiplayer Games With Unity Sloan Kelly instant download after payment.

Publisher: Apress
File Extension: PDF
File size: 5.07 MB
Pages: 266
Author: Sloan Kelly, Khagendra Kumar
ISBN: 9781484273579, 1484273575
Language: English
Year: 2022

Product desciption

Unity Networking Fundamentals Creating Multiplayer Games With Unity Sloan Kelly by Sloan Kelly, Khagendra Kumar 9781484273579, 1484273575 instant download after payment.

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact Who This Book Is For Readers familiar with Unity and C# development who want to create multiplayer games

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