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Unreal Development Kit Game Design Cookbook Thomas Mooney Thomas Mooney

  • SKU: BELL-7262006
Unreal Development Kit Game Design Cookbook Thomas Mooney Thomas Mooney
$ 31.00 $ 45.00 (-31%)

4.3

8 reviews

Unreal Development Kit Game Design Cookbook Thomas Mooney Thomas Mooney instant download after payment.

Publisher: Packt Publishing
File Extension: EPUB
File size: 11.37 MB
Author: Thomas Mooney [Thomas Mooney]
Language: English
Year: 2012

Product desciption

Unreal Development Kit Game Design Cookbook Thomas Mooney Thomas Mooney by Thomas Mooney [thomas Mooney] instant download after payment.

Over 100 recipes to accelerate the process of learning game design with UDK book.

  • An intermediate, fast-paced UDK guide for game artists

  • The quickest way to face the challenges of game design with UDK

  • All the necessary steps to get your artwork up and running in game

  • Part of Packt's Cookbook series: Each recipe is a carefully organized sequence of instructions to complete the task as efficiently as possible

In Detail

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.

Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.

Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined – assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.

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