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Unreal Engine 4 Scripting With C Cookbook Get The Best Out Of Your Games By Scripting Them Using Ue4 1st Edition William Sherif Stephen Whittle

  • SKU: BELL-6724806
Unreal Engine 4 Scripting With C Cookbook Get The Best Out Of Your Games By Scripting Them Using Ue4 1st Edition William Sherif Stephen Whittle
$ 31.00 $ 45.00 (-31%)

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Unreal Engine 4 Scripting With C Cookbook Get The Best Out Of Your Games By Scripting Them Using Ue4 1st Edition William Sherif Stephen Whittle instant download after payment.

Publisher: Packt Publishing
File Extension: EPUB
File size: 7.65 MB
Pages: 452
Author: William Sherif; Stephen Whittle
Language: English
Year: 2016
Edition: 1

Product desciption

Unreal Engine 4 Scripting With C Cookbook Get The Best Out Of Your Games By Scripting Them Using Ue4 1st Edition William Sherif Stephen Whittle by William Sherif; Stephen Whittle instant download after payment.

Key Features
  • A straightforward and easy-to-follow format
  • A selection of the most important tasks and problems
  • Carefully organized instructions to solve problems efficiently
  • Clear explanations of what you did
  • Solutions that can be applied to solve real-world problems
Book Description

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.

What you will learn
  • Build function libraries (Blueprints) containing reusable code to reduce upkeep
  • Move low-level functions from Blueprint into C++ to improve performance
  • Abstract away complex implementation details to simplify designer workflows
  • Incorporate existing libraries into your game to add extra functionality such as hardware integration
  • Implement AI tasks and behaviors in Blueprints and C++
  • Generate data to control the appearance and content of UI elements
About the Author

William Sherif is a C++ programmer with more than eight years of experience in the programming world, ranging from game programming to web programming. He also worked as a university course instructor (sessional) for seven years. Additionally, he released several apps on the iTunes store, including Strum and MARSHALL OF THE ELITE SQUADRON. In

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