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Unstable Aesthetics Game Engines And The Strangeness Of Modding Eddie Lohmeyer

  • SKU: BELL-50224420
Unstable Aesthetics Game Engines And The Strangeness Of Modding Eddie Lohmeyer
$ 31.00 $ 45.00 (-31%)

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Unstable Aesthetics Game Engines And The Strangeness Of Modding Eddie Lohmeyer instant download after payment.

Publisher: Bloomsbury Academic
File Extension: PDF
File size: 21.32 MB
Author: Eddie Lohmeyer
ISBN: 9781501364907, 9781501364877, 1501364901, 1501364871
Language: English
Year: 2021

Product desciption

Unstable Aesthetics Game Engines And The Strangeness Of Modding Eddie Lohmeyer by Eddie Lohmeyer 9781501364907, 9781501364877, 1501364901, 1501364871 instant download after payment.

Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices—the alteration of a game system’s existing code or hardware to generate abstract spaces—situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds.
The contemporary artists highlighted throughout this book—Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques—hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds—to intentionally dissect the engine’s operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.

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