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Using Graphic Novels In The English Language Arts Classroom William Boermancornell Jung Kim

  • SKU: BELL-50226720
Using Graphic Novels In The English Language Arts Classroom William Boermancornell Jung Kim
$ 31.00 $ 45.00 (-31%)

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Using Graphic Novels In The English Language Arts Classroom William Boermancornell Jung Kim instant download after payment.

Publisher: Bloomsbury Academic
File Extension: PDF
File size: 9.58 MB
Pages: 217
Author: William Boerman-Cornell; Jung Kim
ISBN: 9781350112698, 9781350112681, 9781350112728, 1350112690, 1350112682, 1350112720
Language: English
Year: 2020

Product desciption

Using Graphic Novels In The English Language Arts Classroom William Boermancornell Jung Kim by William Boerman-cornell; Jung Kim 9781350112698, 9781350112681, 9781350112728, 1350112690, 1350112682, 1350112720 instant download after payment.

There is an increasing trend in teachers using graphic novels to get their students excited about reading and writing, using both original stories and adaptations of classic works by authors such as Homer, Shakespeare, and the Brontes. However, there is surprisingly little research available about which pedagogies and classroom practices are proven to be effective.
This book draws on cutting-edge research, surveys and classroom observations to provide a set of effective methods for teaching with graphic novels in the secondary English language arts classroom. These methods can be applied to a broad base of uses ranging from understanding literary criticism, critical reading, multimodal composition, to learning literary devices like foreshadowing and irony.
The book begins by looking at what English language arts teachers hope to achieve in the classroom. It then considers the affordances and constraints of using graphic novels to achieve these specific goals, using some of the most successful graphic novels as examples, including Maus; Persepolis; The Nameless City; and American Born Chinese and series such as Manga Shakespeare. Finally, it helps the teacher navigate through the planning process to figure out how to best use graphic novels in their own classroom. Drawing on their extensive teaching experience, the authors offer examples from real classrooms, suggested lesson plans, and a list of teachable graphic novels organized by purpose of teaching.

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