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Vampire The Dark Ages 1st Edition by White Wolf Publishing ISBN 1588462773 9781588462770

  • SKU: BELL-2160808
Vampire The Dark Ages 1st Edition by White Wolf Publishing ISBN 1588462773 9781588462770
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Vampire The Dark Ages 1st Edition by White Wolf Publishing ISBN 1588462773 9781588462770 instant download after payment.

Publisher: White Wolf Publishing
File Extension: PDF
File size: 94.47 MB
Pages: 326
Author: White Wolf Staff, Bruce Baugh, Michael Butler, Chris Hartford, Jim Kiley, Adam Tinworth
ISBN: 9781588462763, 1588462765
Language: English
Year: 2002

Product desciption

Vampire The Dark Ages 1st Edition by White Wolf Publishing ISBN 1588462773 9781588462770 by White Wolf Staff, Bruce Baugh, Michael Butler, Chris Hartford, Jim Kiley, Adam Tinworth 9781588462763, 1588462765 instant download after payment.

Vampire The Dark Ages 1st Edition by White Wolf Publishing - Ebook PDF Instant Download/Delivery: 1588462773, 9781588462770
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Product details:

ISBN 10: 1588462773 
ISBN 13: 9781588462770
Author: White Wolf Publishing

The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire is your complete guide to this time.

Vampire The Dark Ages 1st Table of contents:

Chapter One: A Place in Time

  • The Embrace and Unlife

  • Physiognomy of the Dead

  • The War of Princes

  • Social Distinctions (Fledglings, Neonates, Elders, etc.)

  • Enemies and Mysteries (Hunters, Werewolves, Witches, etc.)

  • The Lexicon (Glossary of terms)

Chapter Two: Clans and Bloodlines

  • This chapter details the various vampire clans, often separated into "High" and "Low" clans, and their unique Disciplines and history in the Dark Ages.

  • For each clan (e.g., Ventrue, Lasombra, Tzimisce, Cappadocian, Brujah, etc.), you'll find:

    • Clan History

    • Disciplines

    • Weaknesses

    • Archetypes

  • It also includes a section on the various bloodlines that branched off from the main clans.

Chapter Three: The Roads

  • This chapter outlines the different moral and philosophical "Roads" that vampires follow to keep their inner Beast at bay, serving as a replacement for the modern game's Humanity stat.

  • For each Road (e.g., The Road of Heaven, The Road of the Beast, The Road of Kings), you'll find:

    • Philosophy and Ethics

    • Sins against the Road

    • Road Features and Aura

    • Virtues

Chapter Four: Character Creation

  • A step-by-step guide to creating a character, including:

    • Character Concept

    • Attributes (Physical, Social, Mental)

    • Abilities (Talents, Skills, Knowledges)

    • Backgrounds

    • Disciplines

    • Virtues and Road Score

    • Finishing Touches

Chapter Five: Disciplines

  • A comprehensive list of all the vampiric powers (Disciplines) available in the game, with descriptions of each level of power.

  • This includes common Disciplines like Celerity, Potence, and Fortitude, as well as unique Disciplines for specific clans.

  • It also covers Blood Sorcery (Thaumaturgy) and Necromancy.

Chapter Six: Rules

  • The core rules of the game, explaining:

    • Rolling Dice and Dice Pools

    • Difficulties and Successes

    • Botches and Failures

    • Actions and Combat

    • Feats and Willpower

    • Health and Injury

Chapter Seven: The Dark Medieval World (Storyteller Section)

  • This section is for the game's narrator (the Storyteller) and provides in-depth information about the setting of 12th or 13th century Europe.

  • It includes information on:

    • The political landscape

    • The Church and the Inquisition

    • Mortal society (Nobility, Clergy, Peasantry)

    • Other supernatural creatures (Werewolves, Mages, etc.)

    • Guidance on running a chronicle and telling a story.

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Tags: White Wolf Publishing, Vampire, Dark

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