logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Videogames Libraries And The Feedback Loop Learning Beyond The Stacks Sandra Schamroth Abrams

  • SKU: BELL-46414040
Videogames Libraries And The Feedback Loop Learning Beyond The Stacks Sandra Schamroth Abrams
$ 31.00 $ 45.00 (-31%)

0.0

0 reviews

Videogames Libraries And The Feedback Loop Learning Beyond The Stacks Sandra Schamroth Abrams instant download after payment.

Publisher: Emerald Publishing Limited
File Extension: EPUB
File size: 8 MB
Author: Sandra Schamroth Abrams, Hannah R. Gerber
ISBN: 9781800715073, 9781800715066, 1800715072, 1800715064
Language: English
Year: 2021

Product desciption

Videogames Libraries And The Feedback Loop Learning Beyond The Stacks Sandra Schamroth Abrams by Sandra Schamroth Abrams, Hannah R. Gerber 9781800715073, 9781800715066, 1800715072, 1800715064 instant download after payment.

Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks offers fresh perspectives of youth videogaming in public libraries. Abrams and Gerber delve into research-based accounts to explore feedback mechanisms that support important reflective and iterative practices. Highlighting how videogame library programs can evolve to meet contemporary needs of youth patrons, the authors equip readers to re-envision library programming that specifically features youth videogame play.

Related Products