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EbookBell Team
5.0
98 reviewsThe two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user.
Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available.
With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as
Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback
Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering
Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques
Programming toolkits for virtual reality and the game production pipeline
Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR
Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality.
Virtual Reality Technology provides thorough and
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