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Virtual Reality Technology 3rd Edition 3rd Grigore C Burdea

  • SKU: BELL-59797176
Virtual Reality Technology 3rd Edition 3rd Grigore C Burdea
$ 31.00 $ 45.00 (-31%)

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Virtual Reality Technology 3rd Edition 3rd Grigore C Burdea instant download after payment.

Publisher: Wiley & Sons, Limited, John
File Extension: PDF
File size: 27.63 MB
Pages: 723
Author: Grigore C. Burdea
ISBN: 9781118014806, 1118014804
Language: English
Year: 2024
Edition: 3rd

Product desciption

Virtual Reality Technology 3rd Edition 3rd Grigore C Burdea by Grigore C. Burdea 9781118014806, 1118014804 instant download after payment.

The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact.

The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user.

Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available.

With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as

Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback

Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering

Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques

Programming toolkits for virtual reality and the game production pipeline

Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR

Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality.

Virtual Reality Technology provides thorough and

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