logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

War Games Memory Militarism And The Subject Of Play Philip Hammond

  • SKU: BELL-46486494
War Games Memory Militarism And The Subject Of Play Philip Hammond
$ 31.00 $ 45.00 (-31%)

4.7

56 reviews

War Games Memory Militarism And The Subject Of Play Philip Hammond instant download after payment.

Publisher: Bloomsbury Academic
File Extension: PDF
File size: 3.45 MB
Pages: 288
Author: Philip Hammond, Holger Pötzsch
ISBN: 9781501382529, 1501382527
Language: English
Year: 2021

Product desciption

War Games Memory Militarism And The Subject Of Play Philip Hammond by Philip Hammond, Holger Pötzsch 9781501382529, 1501382527 instant download after payment.

Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

Related Products