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What Is The Avatar Fiction And Embodiment In Avatarbased Singleplayer Computer Games Revised And Commented Edition Rune Klevjer Stephan Gnzel Jrg Sternagel Dieter Mersch

  • SKU: BELL-51806498
What Is The Avatar Fiction And Embodiment In Avatarbased Singleplayer Computer Games Revised And Commented Edition Rune Klevjer Stephan Gnzel Jrg Sternagel Dieter Mersch
$ 31.00 $ 45.00 (-31%)

5.0

60 reviews

What Is The Avatar Fiction And Embodiment In Avatarbased Singleplayer Computer Games Revised And Commented Edition Rune Klevjer Stephan Gnzel Jrg Sternagel Dieter Mersch instant download after payment.

Publisher: transcript Verlag
File Extension: PDF
File size: 2.73 MB
Pages: 242
Author: Rune Klevjer; Stephan Günzel; Jörg Sternagel; Dieter Mersch
ISBN: 9783839445792, 3839445795
Language: English
Year: 2022

Product desciption

What Is The Avatar Fiction And Embodiment In Avatarbased Singleplayer Computer Games Revised And Commented Edition Rune Klevjer Stephan Gnzel Jrg Sternagel Dieter Mersch by Rune Klevjer; Stephan Günzel; Jörg Sternagel; Dieter Mersch 9783839445792, 3839445795 instant download after payment.

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

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