logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Xrmetaverse Cases Business Application Of Ar Vr Xr And Metaverse Timothy Jung

  • SKU: BELL-50575318
Xrmetaverse Cases Business Application Of Ar Vr Xr And Metaverse Timothy Jung
$ 31.00 $ 45.00 (-31%)

5.0

70 reviews

Xrmetaverse Cases Business Application Of Ar Vr Xr And Metaverse Timothy Jung instant download after payment.

Publisher: Springer
File Extension: PDF
File size: 4.78 MB
Pages: 110
Author: Timothy Jung, M. Claudia tom Dieck, (eds.)
ISBN: 9783031305658, 3031305655
Language: English
Year: 2023

Product desciption

Xrmetaverse Cases Business Application Of Ar Vr Xr And Metaverse Timothy Jung by Timothy Jung, M. Claudia Tom Dieck, (eds.) 9783031305658, 3031305655 instant download after payment.

This book presents a collection of latest case studies on augmented reality (AR) and virtual reality (VR), extended reality (XR) and metaverse applications in various industries. AR, VR, XR and Metaverse are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The volume includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how AR, VR, XR and Metaverse can be used in business.

Related Products