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A Game Design Vocabulary Exploring The Foundational Principles Behind Good Game Design Naomi Clark Anna Anthropy Naomi Clark

  • SKU: BELL-7261988
A Game Design Vocabulary Exploring The Foundational Principles Behind Good Game Design Naomi Clark Anna Anthropy Naomi Clark
$ 31.00 $ 45.00 (-31%)

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A Game Design Vocabulary Exploring The Foundational Principles Behind Good Game Design Naomi Clark Anna Anthropy Naomi Clark instant download after payment.

Publisher: Addison-Wesley Professional
File Extension: EPUB
File size: 4.2 MB
Author: Naomi Clark & Anna Anthropy [Naomi Clark]
Language: English
Year: 2014

Product desciption

A Game Design Vocabulary Exploring The Foundational Principles Behind Good Game Design Naomi Clark Anna Anthropy Naomi Clark by Naomi Clark & Anna Anthropy [naomi Clark] instant download after payment.

Master the Principles and Vocabulary of
Game Design

Why aren’t videogames getting
better?
Why does it feel like we’re playing the same
games, over and over again? Why aren’t games helping us
transform our lives, like great music, books, and movies
do?

The problem is language. We still
don’t know how to talk about game design. We can’t
share our visions. We forget what works (and doesn’t). We
don’t learn from history. It’s too hard to
improve.

The breakthrough starts here. A Game
Design Vocabulary gives us the complete game design framework we
desperately need—whether we create games, study them, review
them, or build businesses on them.

Craft amazing experiences. Anna
Anthropy and Naomi Clark share foundational principles, examples,
and exercises that help you create great player
experiences…complement intuition with design
discipline…and craft games that succeed brilliantly on every
level.


  • Liberate yourself from stale clichГ©s
    and genres


  • Tell great stories: go way beyond
    cutscenes and text dumps


  • Control the crucial relationships between
    game “verbs” and “objects”


  • Wield the full power of development,
    conflict, climax, and resolution


  • Shape scenes, pacing, and player
    choices


  • Deepen context via art, animation, music,
    and sound


  • Help players discover, understand, engage,
    and “talk back” to you


  • Effectively use resistance and difficulty:
    the “push and pull” of games


  • Design holistically: integrate visuals,
    audio, and controls


  • Communicate a design vision everyone can
    understand

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