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Beginning Android 4 Games Development Beginning Apress 1st Edition Robert Green

  • SKU: BELL-2514024
Beginning Android 4 Games Development Beginning Apress 1st Edition Robert Green
$ 31.00 $ 45.00 (-31%)

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Beginning Android 4 Games Development Beginning Apress 1st Edition Robert Green instant download after payment.

Publisher: Apress
File Extension: PDF
File size: 37.89 MB
Pages: 688
Author: Robert Green, Mario Zechner
ISBN: 9781430239871, 1430239875
Language: English
Year: 2011
Edition: 1

Product desciption

Beginning Android 4 Games Development Beginning Apress 1st Edition Robert Green by Robert Green, Mario Zechner 9781430239871, 1430239875 instant download after payment.

Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform What you’ll learn How to set up and use the development tools for developing your first Android 4 or earlier version game app The fundamentals of game programming in the context of the Android platform How to use the Android's APIs for graphics, audio, and user input to reflect those fundamentals How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL games Who this book is forThis book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. Table of Contents Android, the New Kid on the Block First Steps with the Android SDK Game Development 101 Android for Game Developers An Android Game Development Framework Mr. Nom Invades Android OpenGL ES: A Gentle Introduction 2D Game Programming Tricks Super Jumper: A 2D OpenGL ES Game OpenGL ES: Going 3D 3D Programming Tricks Droid Invaders: the Grand Finale Advanced Techniques from Latest SDK Publishing Your Game

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