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Beginning Android Games Development From Beginner To Pro 4th Edition Ted Hagos

  • SKU: BELL-22417494
Beginning Android Games Development From Beginner To Pro 4th Edition Ted Hagos
$ 31.00 $ 45.00 (-31%)

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Beginning Android Games Development From Beginner To Pro 4th Edition Ted Hagos instant download after payment.

Publisher: Apress
File Extension: PDF
File size: 11.88 MB
Pages: 374
Author: Ted Hagos, Mario Zechner, J.F. DiMarzio, Robert Green
ISBN: 9781484261200, 9781484261217, 1484261208, 1484261216
Language: English
Year: 2020
Edition: 4

Product desciption

Beginning Android Games Development From Beginner To Pro 4th Edition Ted Hagos by Ted Hagos, Mario Zechner, J.f. Dimarzio, Robert Green 9781484261200, 9781484261217, 1484261208, 1484261216 instant download after payment.

Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android.
You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES.
And you will learn about publishing and marketing your games to monetize your creation.
What You Will Learn

  • Gain knowledge on the fundamentals of game programming in the context of Android
  • Use Android's APIs for graphics, audio, and user input to reflect those fundamentals
  • Develop two 2D games from scratch, based on Canvas API and OpenGL ES
  • Create a full-featured 3D game
  • Publish your games, get crash reports, and support your users
  • Complete your own playable 2D OpenGL games
    Who This Book Is For

Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform

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