logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Clash Of Realities 201516 On The Art Technology And Theory Of Digital Games Proceedings Of The Sixth And Seventh Conference Studies Of Digital Media Culture 5 1st Edition Clash Of Realities

  • SKU: BELL-10845228
Clash Of Realities 201516 On The Art Technology And Theory Of Digital Games Proceedings Of The Sixth And Seventh Conference Studies Of Digital Media Culture 5 1st Edition Clash Of Realities
$ 31.00 $ 45.00 (-31%)

4.1

20 reviews

Clash Of Realities 201516 On The Art Technology And Theory Of Digital Games Proceedings Of The Sixth And Seventh Conference Studies Of Digital Media Culture 5 1st Edition Clash Of Realities instant download after payment.

Publisher: Transcript
File Extension: PDF
File size: 13.72 MB
Pages: 638
Author: Clash of Realities
ISBN: 9783837640311, 3837640310
Language: English
Year: 2017
Edition: 1
Volume: 5

Product desciption

Clash Of Realities 201516 On The Art Technology And Theory Of Digital Games Proceedings Of The Sixth And Seventh Conference Studies Of Digital Media Culture 5 1st Edition Clash Of Realities by Clash Of Realities 9783837640311, 3837640310 instant download after payment.

Digital games in pedagogy, games as social environments, ethics in games, digital games as transmedia works of art; the aesthetics of play, cineludic aesthetics--these were some of the important topics addressed during the international research conference Clash of Realities in 2015 and 2016 by more than a hundred international speakers, academics, and artists. This volume presents contributions by, among others, Janet H. Murray, David O'Reilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mayra, and Mark J .P. Wolf.

Related Products