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Clash Of Realities 201516 On The Art Technology And Theory Of Digital Games Proceedings Of The Sixth And Seventh Conference Studies Of Digital Media Culture 5 1st Edition Clash Of Realities

  • SKU: BELL-51806760
Clash Of Realities 201516 On The Art Technology And Theory Of Digital Games Proceedings Of The Sixth And Seventh Conference Studies Of Digital Media Culture 5 1st Edition Clash Of Realities
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Clash Of Realities 201516 On The Art Technology And Theory Of Digital Games Proceedings Of The Sixth And Seventh Conference Studies Of Digital Media Culture 5 1st Edition Clash Of Realities instant download after payment.

Publisher: transcript Verlag
File Extension: PDF
File size: 7.96 MB
Pages: 638
Author: Clash of Realities, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, Mark J.P. Wolf
ISBN: 9783839440315, 3839440319
Language: English
Year: 2017
Edition: 1
Volume: 5

Product desciption

Clash Of Realities 201516 On The Art Technology And Theory Of Digital Games Proceedings Of The Sixth And Seventh Conference Studies Of Digital Media Culture 5 1st Edition Clash Of Realities by Clash Of Realities, Janet H. Murray, David Oreilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, Mark J.p. Wolf 9783839440315, 3839440319 instant download after payment.

Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.
Clash at Clash of Realities -Eric Zimmerman 119
How Close Are We to the Holodeck? -Janet H. Murray I 29
The Potential of Procedurally-Generated Narrative in Video Games -Mark J. P. Wolf 145
Cinema and Game Spaces. Contingency as Our New Casuality -Thomas Elsaesser I 57
More About EVERYTHING -David OReilly I 77
Play, Games, and the Good Life -Miguel Sicart I 83Transmedia. Twelve Postulates Gundolf S. Freyemuth 97
Worlds Apart? Game Worlds Versus Other Imaginary Worlds -Mark J. P. Wolf 127Playing (with) STAR WARS -James Newman 143
Time, Memory, and Longing in Transmedial Storytelling -Susana Tosca 159
Playing with Stories, Playing in Worlds. Transmedia(l) Approaches to Video Games Hanns Christian Schmidt 175
A Game of Playful Art. Transmedia Auteurs, Genre Settings, and the Cineludic Form -Andreas Rauscher 195
Marshmallows and Bullets Federico Igarzabal Alvarez 217
Teaching Game Studies. Experiences and Lessons from Tampere -Frans Mayra 235Not Just a Game. Media Activity in Digital Gaming Worlds as a Preliminary Stage of Participation -Angelika Beranek, Sebastian Ring 249
This Moral of Mine. Reflecting Ethical Decision-Making with Digital Games -Andre WeBel 267
Making Ethical Decisions in Serious Games -Sonja Gabriel 291
Moral Dilemmas in Digital Games -Jeffrey Wimmer 311 ...

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