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EbookBell Team
5.0
90 reviews
ISBN 10: 1556229739
ISBN 13: 9781556229732
Author: Roger Pedersen
The book is targeted for beginning and intermediate game designers wanting to learn a step-by-step, easy-to-follow process to express their concepts. It explores the various game genres, gives several hundred game concepts, explores the research process, and explains the basics needed to understand programming, artwork, sound and audio, testing, scriptwriting (both linear and non-linear), designing a user interface, and documentation (the one pagers, the executive summary and the design document).
Chapter 1 The Game Designer
Chapter 2 Pedersens Principles on Game Design
Chapter 3 War Stories
Chapter 4 Game Concepts
Chapter 5 Game Genres
Chapter 6 Clame Ideas
Chapter 7 Research
Chapter 8 The One Pager Concept Document
Chapter 9 Game Art and Animation
Chapter 10 The User Interface
Chapter 11 The Basics of Programming
Chapter 12 3D Game Engines
Chapter 13 Artificial Intelligence Al
Chapter 14 The Basics of Scriptwriting
Sound and Music
Chapter 16 Testing
Chapter 17 The Executive Summary The Five Pager
Chapter 18 The Design Document
Appendix A Contact Information
Appendix B An Interview with Roger E Pedersen
Appendix C SFX Sound Effects Library
Appendix D CDROM Contents
Index
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