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Game design theory and practice 2nd Edition by Richard Rouse III ISBN 1556229127 9781556229121

  • SKU: BELL-2124594
Game design theory and practice 2nd Edition by Richard Rouse III ISBN 1556229127 9781556229121
$ 31.00 $ 45.00 (-31%)

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Game design theory and practice 2nd Edition by Richard Rouse III ISBN 1556229127 9781556229121 instant download after payment.

Publisher: Jones & Bartlett Learning
File Extension: PDF
File size: 12.7 MB
Pages: 723
Author: Richard Rouse, Steve Ogden
ISBN: 1556229127
Language: English
Year: 2005
Edition: 2

Product desciption

Game design theory and practice 2nd Edition by Richard Rouse III ISBN 1556229127 9781556229121 by Richard Rouse, Steve Ogden 1556229127 instant download after payment.

Game design theory and practice 2nd Edition by Richard Rouse III - Ebook PDF Instant Download/Delivery: 1556229127, 9781556229121

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Product details:

ISBN 10: 1556229127

ISBN 13: 9781556229121 

Author: Richard Rouse III 

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” ― Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

Table of contents:

  1. Design Document

  2. Contents

  3. What Players Want

  4. Players Want to Socialize

  5. Sid Meier

  6. Gameplay Technology and Story

  7. Centipede

  8. Focus

  9. Myth The Fallen Lords

  10. Game Development Documentation

  11. Document Your Game

  12. Flowcharts

  13. Jordan Mechner

  14. The Design Document

  15. Artificial Intelligence

  16. Characters Items and Objects Mechanisms

  17. The Design Document

  18. Ed Logg

  19. The Elements of Gameplay

  20. Tetris

  21. Artificial Intelligence

  22. Steve Meretzky

  23. Storytelling

  24. Loom

  25. MultiPlayer

  26. Chris Crawford

  27. Getting the Gameplay Working

  28. Keep It Simple

  29. A Matter of Weight

  30. The Sims

  31. Will Wright

  32. Level Design

  33. Grand Theft Auto III

  34. Doug Church

  35. Conclusion

  36. The Suffering

  37. Glossary

  38. Selected Bibliography

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Tags: Richard Rouse III, Game, Design, Theory, Practice

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