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Game Engine Gems 3 1st Edition by Eric Lengyel ISBN 1498755658 9781498755658

  • SKU: BELL-21999842
Game Engine Gems 3 1st Edition by Eric Lengyel ISBN 1498755658 9781498755658
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Game Engine Gems 3 1st Edition by Eric Lengyel ISBN 1498755658 9781498755658 instant download after payment.

Publisher: A K PETERS; CRC Press
File Extension: PDF
File size: 42.87 MB
Pages: 320
Author: Lengyel, Eric(Editor)
ISBN: 9781498755665, 9781571591593, 1498755666, 1571591591
Language: English
Year: 2016
Edition: 3

Product desciption

Game Engine Gems 3 1st Edition by Eric Lengyel ISBN 1498755658 9781498755658 by Lengyel, Eric(editor) 9781498755665, 9781571591593, 1498755666, 1571591591 instant download after payment.

Game Engine Gems 3 1st Edition by Eric Lengyel - Ebook PDF Instant Download/Delivery: 1498755658, 9781498755658
Full download Game Engine Gems 3 1st Edition after payment

Product details:

ISBN 10: 1498755658 
ISBN 13: 9781498755658
Author: Eric Lengyel 

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and academia.

The book is divided into four broad categories pertaining to game engine development:

  • Graphics and rendering
  • Physics
  • General programming
  • Character control and artificial intelligence

There is also a companion website, gameenginegems.com, where updates and supplementary materials are posted. Many chapters offer downloadable source code, demos, and examples.

Covering the latest developments and continuing to provide practical methods and tips for game engine development, Game Engine Gems 3 is indeed a new gem in the series. Not only does it aid professionals in their work, but it also shows students and others interested in game development how the pros tackle specific problems that arise during game engine development.

Game Engine Gems 3 1st Table of contents:

Part I: Graphics and Rendering
The Open Game Engine Exchange Format
2 Realistic Blending of Skies, Water, and Terrain
3 Fog with a Linear Density Function
4 Vegetation Management in Leadwerks Game Engine 4
5 Smooth Horizon Mapping
6 Buffer-Free Generation of Triangle Strip Cube Vertices
7 Edge-Preserving Smoothing Filter for Particle Based Rendering
8 Variable Precision Pixel Shading for Improved Power Efficiency
9 A Fast and High-Quality Texture Atlasing Algorithm
Part II: Physics
10 Rotational Joint Limits in Quaternion Space
11 Volumetric Hierarchical Approximate Convex Decomposition
12 Simulating Soft Bodies Using Strain Based Dynamics
Part III: General Programming
13 Generic, Lightweight, and Fast Delegates in C++
14 Compile-Time String Hashing in C++
15 Static Reflection in C++ Using Tuples
16 Portable SIMD Programs Using ISPC
17 Shared Network Arrays as an Abstraction of Network Code from Game Code Logic
Part IV: Character Control and Artificial Intelligence
18 Vision Based Local Collision Avoidance
19 A Programming Framework for Autonomous NPCs
20 Beyond Smart Objects: BehaviorOriented Programming for NPCs in Large Open Worlds
21 A Control System for Enhancing Entity Behavior
22 A Control System Based Approach to Entity Behavior

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Tags: Eric Lengyel, Engine, Gems

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