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ISBN 10: 1498755658
ISBN 13: 9781498755658
Author: Eric Lengyel
Part I: Graphics and Rendering
The Open Game Engine Exchange Format
2 Realistic Blending of Skies, Water, and Terrain
3 Fog with a Linear Density Function
4 Vegetation Management in Leadwerks Game Engine 4
5 Smooth Horizon Mapping
6 Buffer-Free Generation of Triangle Strip Cube Vertices
7 Edge-Preserving Smoothing Filter for Particle Based Rendering
8 Variable Precision Pixel Shading for Improved Power Efficiency
9 A Fast and High-Quality Texture Atlasing Algorithm
Part II: Physics
10 Rotational Joint Limits in Quaternion Space
11 Volumetric Hierarchical Approximate Convex Decomposition
12 Simulating Soft Bodies Using Strain Based Dynamics
Part III: General Programming
13 Generic, Lightweight, and Fast Delegates in C++
14 Compile-Time String Hashing in C++
15 Static Reflection in C++ Using Tuples
16 Portable SIMD Programs Using ISPC
17 Shared Network Arrays as an Abstraction of Network Code from Game Code Logic
Part IV: Character Control and Artificial Intelligence
18 Vision Based Local Collision Avoidance
19 A Programming Framework for Autonomous NPCs
20 Beyond Smart Objects: BehaviorOriented Programming for NPCs in Large Open Worlds
21 A Control System for Enhancing Entity Behavior
22 A Control System Based Approach to Entity Behavior
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Tags: Eric Lengyel, Engine, Gems