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EbookBell Team
4.7
56 reviewsThis book is the third volume of the Game Engine Gems series, and it contains a
new collection of clever techniques and practical advice on the subject of game
engine development. A group of 26 experienced professionals, several of whom
also contributed to the first or second volume, have written the 22 chapters that
follow and have filled them with expert knowledge and wisdom.
The topics covered in this book vary somewhat widely within the subject of
game engine development and have been divided into the following four broad
categories:
- Graphics and rendering
- Physics
- General programming
- Character control and artificial intelligence.