logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Game Production Studies Olli Sotamaa Editor Jan Svelch Editor

  • SKU: BELL-51940852
Game Production Studies Olli Sotamaa Editor Jan Svelch Editor
$ 31.00 $ 45.00 (-31%)

4.8

34 reviews

Game Production Studies Olli Sotamaa Editor Jan Svelch Editor instant download after payment.

Publisher: Amsterdam University Press
File Extension: PDF
File size: 3.91 MB
Pages: 356
Author: Olli Sotamaa (editor); Jan Svelch (editor)
ISBN: 9789048551736, 9048551730
Language: English
Year: 2021

Product desciption

Game Production Studies Olli Sotamaa Editor Jan Svelch Editor by Olli Sotamaa (editor); Jan Svelch (editor) 9789048551736, 9048551730 instant download after payment.

Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with issues related to labour, game development, monetization and publishing, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what costs.

Related Products