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Gaming For Classroombased Learning Digital Role Playing As A Motivator Of Study Premier Reference Source First Young Kyun Baek

  • SKU: BELL-1767724
Gaming For Classroombased Learning Digital Role Playing As A Motivator Of Study Premier Reference Source First Young Kyun Baek
$ 31.00 $ 45.00 (-31%)

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Gaming For Classroombased Learning Digital Role Playing As A Motivator Of Study Premier Reference Source First Young Kyun Baek instant download after payment.

Publisher: Information Science Reference
File Extension: PDF
File size: 4.18 MB
Pages: 359
Author: Young Kyun Baek
ISBN: 9781615207138, 9781615207145, 1615207139, 1615207147
Language: English
Year: 2010
Edition: First

Product desciption

Gaming For Classroombased Learning Digital Role Playing As A Motivator Of Study Premier Reference Source First Young Kyun Baek by Young Kyun Baek 9781615207138, 9781615207145, 1615207139, 1615207147 instant download after payment.

In order to effectively use games in the classroom, teachers and parents need to agree on games positive functions toward students learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.

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