logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Mathematical And Computer Programming Techniques For Computer Graphics 1st Edition Peter Comninos Dip Comp Prog

  • SKU: BELL-4200962
Mathematical And Computer Programming Techniques For Computer Graphics 1st Edition Peter Comninos Dip Comp Prog
$ 31.00 $ 45.00 (-31%)

0.0

0 reviews

Mathematical And Computer Programming Techniques For Computer Graphics 1st Edition Peter Comninos Dip Comp Prog instant download after payment.

Publisher: Springer-Verlag London
File Extension: PDF
File size: 7.56 MB
Pages: 548
Author: Peter Comninos Dip (Comp. Prog.), BSc (Hons) (Comp. Sc.), PhD (Comp. Sc.) (auth.)
ISBN: 9781846282928, 9781852339029, 1846282926, 1852339020
Language: English
Year: 2006
Edition: 1

Product desciption

Mathematical And Computer Programming Techniques For Computer Graphics 1st Edition Peter Comninos Dip Comp Prog by Peter Comninos Dip (comp. Prog.), Bsc (hons) (comp. Sc.), Phd (comp. Sc.) (auth.) 9781846282928, 9781852339029, 1846282926, 1852339020 instant download after payment.

Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.

Written for students with a minimum prerequisite knowledge of mathematics, the reader should have had some basic exposure to topics such as functions, trigonometric functions, elementary geometry and number theory, and also to have some familiarity with computer programming languages such as C. The material presented in this book has been used successfully with final year undergraduate and masters students studying Computer Graphics and Computer Animation. A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics – taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics.

Related Products