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Mathematics For Computer Graphics And Game Programming A Selfteaching Introduction D P Kothari G Awari A Bhende D Shrimankar Kothari

  • SKU: BELL-23396878
Mathematics For Computer Graphics And Game Programming A Selfteaching Introduction D P Kothari G Awari A Bhende D Shrimankar Kothari
$ 31.00 $ 45.00 (-31%)

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Mathematics For Computer Graphics And Game Programming A Selfteaching Introduction D P Kothari G Awari A Bhende D Shrimankar Kothari instant download after payment.

Publisher: Mercury Learning and Information
File Extension: PDF
File size: 3.45 MB
Author: D. P. Kothari & G. Awari & A. Bhende & D. Shrimankar [Kothari, D. P. & Awari, G. & Bhende, A. & Shrimankar, D.]
ISBN: 9781683923565, 1683923561
Language: English
Year: 2019

Product desciption

Mathematics For Computer Graphics And Game Programming A Selfteaching Introduction D P Kothari G Awari A Bhende D Shrimankar Kothari by D. P. Kothari & G. Awari & A. Bhende & D. Shrimankar [kothari, D. P. & Awari, G. & Bhende, A. & Shrimankar, D.] 9781683923565, 1683923561 instant download after payment.

Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models.

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