logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Playable Bodies Dance Games And Intimate Media 1st Edition Miller

  • SKU: BELL-5845838
Playable Bodies Dance Games And Intimate Media 1st Edition Miller
$ 31.00 $ 45.00 (-31%)

5.0

30 reviews

Playable Bodies Dance Games And Intimate Media 1st Edition Miller instant download after payment.

Publisher: Oxford University Press
File Extension: PDF
File size: 6.71 MB
Pages: 256
Author: Miller, Kiri
ISBN: 9780190257835, 9780190257859, 9780190257880, 0190257830, 0190257857, 0190257881
Language: English
Year: 2017
Edition: 1

Product desciption

Playable Bodies Dance Games And Intimate Media 1st Edition Miller by Miller, Kiri 9780190257835, 9780190257859, 9780190257880, 0190257830, 0190257857, 0190257881 instant download after payment.

Playable Bodies shows how dance video games work as engines of humor, social risk, and intimacy, urging players to dance like nobody's watching-while being tracked by motion-sensing interfaces in their living rooms. Author Kiri Miller looks at game design and player experiences across media platforms, presenting a new theory of ""intimate media.""
Abstract: Playable Bodies shows how dance video games work as engines of humor, social risk, and intimacy, urging players to dance like nobody's watching-while being tracked by motion-sensing interfaces in their living rooms. Author Kiri Miller looks at game design and player experiences across media platforms, presenting a new theory of ""intimate media.""

Related Products