logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Playing To Learn Experiences In Virtual Biology Environments Experiences In Virtual Biology Environments 1st Edition Johnnie Wycliffe Frank Muwangazake

  • SKU: BELL-51357714
Playing To Learn Experiences In Virtual Biology Environments Experiences In Virtual Biology Environments 1st Edition Johnnie Wycliffe Frank Muwangazake
$ 31.00 $ 45.00 (-31%)

4.7

66 reviews

Playing To Learn Experiences In Virtual Biology Environments Experiences In Virtual Biology Environments 1st Edition Johnnie Wycliffe Frank Muwangazake instant download after payment.

Publisher: Nova Science Publishers, Incorporated
File Extension: PDF
File size: 1.75 MB
Pages: 105
Author: Johnnie Wycliffe; Frank Muwanga-Zake
ISBN: 9781613243060, 1613243065
Language: English
Year: 2010
Edition: 1

Product desciption

Playing To Learn Experiences In Virtual Biology Environments Experiences In Virtual Biology Environments 1st Edition Johnnie Wycliffe Frank Muwangazake by Johnnie Wycliffe; Frank Muwanga-zake 9781613243060, 1613243065 instant download after payment.

Play is human nature, which we remember and return to because of the excitement involved. Hence, play is in most cultures used in learning common rules and in achieving social harmony among children as well as adults. Additionally, practical subjects such as science include playful interaction with objects. This book outlines theoretical frameworks that apply in playing to learn and characteristics of games that are important in encouraging learning. Regrettably however, abstract and boring systems, as well as watching television, replace such enjoyment in learning. Fortunately, robust virtual environments and realities ease the rigour in designing and in executing educational play. It has to be noted that virtual environments are now designed for television sets, mobile telephones and computers. Therefore, the book 'Information and Communications Technology' (ICT) includes all of such technologies, although the cases reported here are specifically computer games.

Related Products