logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Playing To Learn With Reacting To The Past Research On High Impact Active Learning Practices 1st Edition C Edward Watson

  • SKU: BELL-6789240
Playing To Learn With Reacting To The Past Research On High Impact Active Learning Practices 1st Edition C Edward Watson
$ 31.00 $ 45.00 (-31%)

0.0

0 reviews

Playing To Learn With Reacting To The Past Research On High Impact Active Learning Practices 1st Edition C Edward Watson instant download after payment.

Publisher: Palgrave Macmillan
File Extension: PDF
File size: 2.73 MB
Pages: 244
Author: C. Edward Watson, Thomas Chase Hagood (eds.)
ISBN: 9783319617466, 9783319617473, 331961746X, 3319617478
Language: English
Year: 2018
Edition: 1

Product desciption

Playing To Learn With Reacting To The Past Research On High Impact Active Learning Practices 1st Edition C Edward Watson by C. Edward Watson, Thomas Chase Hagood (eds.) 9783319617466, 9783319617473, 331961746X, 3319617478 instant download after payment.

This book provides classroom practice and research studies that verify Reacting to the Past (RTTP)—a student-centered, active learning pedagogy that provides college students and faculty unique teaching and learning opportunities—as a high impact practice for student learning and engagement. The overarching objective of this book is to collect practices and evidence from multiple disciplines and institution types regarding the efficacy of RTTP in higher education classroom settings. At its core, RTTP is a game-based pedagogy with published games on some of the most conflicted moments of human history. While RTTP is deeply grounded in theory and literature that suggests its approaches can be impactful, deep and broad examinations of RTTP pedagogies in a range of course settings have not been extensively performed until now. This book provides guidance and an evidence-base on which to build RTTP practices.

Related Products