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Posthuman Gaming Avatars Gamers And Entangled Subjectivities Poppy Wilde

  • SKU: BELL-55679554
Posthuman Gaming Avatars Gamers And Entangled Subjectivities Poppy Wilde
$ 31.00 $ 45.00 (-31%)

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Posthuman Gaming Avatars Gamers And Entangled Subjectivities Poppy Wilde instant download after payment.

Publisher: Routledge
File Extension: PDF
File size: 8.64 MB
Pages: 232
Author: Poppy Wilde
ISBN: 9781032055039, 9781000962994, 9781003207191, 9781000963076, 1032055030, 1000962997, 1003207197, 1000963071
Language: English
Year: 2023

Product desciption

Posthuman Gaming Avatars Gamers And Entangled Subjectivities Poppy Wilde by Poppy Wilde 9781032055039, 9781000962994, 9781003207191, 9781000963076, 1032055030, 1000962997, 1003207197, 1000963071 instant download after payment.

Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments – what it means and how it feels to be posthuman.

With a focus on posthuman subjectivity, Wilde considers how we can begin to articulate ourselves when the boundary between self and other is unclear. Drawing on fieldnotes of her own gameplay experiences, the author analyses how subjectivity is formed in ways that defy a single individual notion of “self”, and explores how different practices, feelings, and societal understandings can disrupt strict binaries and emphasise our posthumanism. She interrogates if one can speak of an “I” in the face of posthuman multiplicity, before exploring different analytical themes, beginning with how acting theories might be posthumanised and articulate the relationship between avatar and gamer. She then defines posthuman empathy and explains how this is experienced in gaming, before addressing the need to account for boredom, the complexity of nostalgia, and ways death and loss are experienced through gaming.

This volume will appeal to a broad audience and is particularly relevant to scholars and students of cultural studies, media studies, humanities, and game studies.

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