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Practical Video Game Bots Automating Game Processes Using C Python And Autoit Ilya Shpigor

  • SKU: BELL-7164884
Practical Video Game Bots Automating Game Processes Using C Python And Autoit Ilya Shpigor
$ 31.00 $ 45.00 (-31%)

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Practical Video Game Bots Automating Game Processes Using C Python And Autoit Ilya Shpigor instant download after payment.

Publisher: Apress
File Extension: PDF
File size: 11.94 MB
Pages: 328
Author: Ilya Shpigor
ISBN: 9781484237359, 1484237358
Language: English
Year: 2018

Product desciption

Practical Video Game Bots Automating Game Processes Using C Python And Autoit Ilya Shpigor by Ilya Shpigor 9781484237359, 1484237358 instant download after payment.

Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster.
Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, whilePractical Video Game Botsconsiders these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.
This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.
What You Will Learn
Discover bots and apply them to game applications Use clicker bots with OS-level embedding data, output-device capture, and more Develop in-game bots, with process memory analysis and access Work with out-game bots, with network interception and embedding data Deal with input device emulation and OS-level interception dataWho This Book Is For
Those with some prior experience in game development and coding experience in Python, C++, and Windows APIs.

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