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Procedural Content Generation In Games 1st Edition Noor Shaker

  • SKU: BELL-5607218
Procedural Content Generation In Games 1st Edition Noor Shaker
$ 31.00 $ 45.00 (-31%)

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Procedural Content Generation In Games 1st Edition Noor Shaker instant download after payment.

Publisher: Springer International Publishing
File Extension: PDF
File size: 11.56 MB
Pages: 247
Author: Noor Shaker, Julian Togelius, Mark J. Nelson (auth.)
ISBN: 9783319427140, 9783319427164, 3319427148, 3319427164
Language: English
Year: 2016
Edition: 1

Product desciption

Procedural Content Generation In Games 1st Edition Noor Shaker by Noor Shaker, Julian Togelius, Mark J. Nelson (auth.) 9783319427140, 9783319427164, 3319427148, 3319427164 instant download after payment.

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

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