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Realtime 3d Rendering With Directx And Hlsl A Practical Guide To Graphics Programming Paul Varcholik

  • SKU: BELL-11074448
Realtime 3d Rendering With Directx And Hlsl A Practical Guide To Graphics Programming Paul Varcholik
$ 31.00 $ 45.00 (-31%)

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Realtime 3d Rendering With Directx And Hlsl A Practical Guide To Graphics Programming Paul Varcholik instant download after payment.

Publisher: Pearson Education
File Extension: EPUB
File size: 24.38 MB
Pages: 569
Author: Paul Varcholik
ISBN: 9780321962720, 0321962729
Language: English
Year: 2014

Product desciption

Realtime 3d Rendering With Directx And Hlsl A Practical Guide To Graphics Programming Paul Varcholik by Paul Varcholik 9780321962720, 0321962729 instant download after payment.

"This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you'll discover shader authoring with HLSL. You'll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You'll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you'll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You'll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you'll create a flexible effect and material system to integrate your shaders. Finally, you'll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You'll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models."--Publisher.

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