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Realtime 3d Terrain Engines Using C And And Directx 9 1st Edition Greg Snook

  • SKU: BELL-43271012
Realtime 3d Terrain Engines Using C And And Directx 9 1st Edition Greg Snook
$ 31.00 $ 45.00 (-31%)

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Realtime 3d Terrain Engines Using C And And Directx 9 1st Edition Greg Snook instant download after payment.

Publisher: Charles River Media
File Extension: PDF
File size: 5.11 MB
Pages: 400
Author: Greg Snook, Gregory Snook
ISBN: 9781584502043, 1584502045
Language: English
Year: 2003
Edition: 1

Product desciption

Realtime 3d Terrain Engines Using C And And Directx 9 1st Edition Greg Snook by Greg Snook, Gregory Snook 9781584502043, 1584502045 instant download after payment.

With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today’s popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware-accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine. Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that you’re ready to move into 3D engine design and real-time terrain visualization.

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