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Rigging For Games A Primer For Technical Artists Using Maya And Python Assaf

  • SKU: BELL-5744758
Rigging For Games A Primer For Technical Artists Using Maya And Python Assaf
$ 31.00 $ 45.00 (-31%)

5.0

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Rigging For Games A Primer For Technical Artists Using Maya And Python Assaf instant download after payment.

Publisher: Taylor and Francis;Focal Press
File Extension: PDF
File size: 29.36 MB
Pages: 392
Author: Assaf, Eyal
ISBN: 9780415743044, 9780415743051, 9781315813912, 9781317802945, 0415743044, 0415743052, 1315813912, 1317802942
Language: English
Year: 2015

Product desciption

Rigging For Games A Primer For Technical Artists Using Maya And Python Assaf by Assaf, Eyal 9780415743044, 9780415743051, 9781315813912, 9781317802945, 0415743044, 0415743052, 1315813912, 1317802942 instant download after payment.

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.
You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!
Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics
Keep up with all the action with behind-the-scenes images and code scripts
Refine your rigging skills with tutorials and project files available on the companion website

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