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Sams Teach Yourself Game Programming in 24 Hours 1st Edition by Michael Morrison ISBN 067232461X 9780672324611

  • SKU: BELL-2369298
Sams Teach Yourself Game Programming in 24 Hours 1st Edition by Michael Morrison ISBN 067232461X 9780672324611
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Sams Teach Yourself Game Programming in 24 Hours 1st Edition by Michael Morrison ISBN 067232461X 9780672324611 instant download after payment.

Publisher: Sams
File Extension: PDF
File size: 3.08 MB
Pages: 507
Author: Michael Morrison
ISBN: 9780672324611, 067232461X
Language: English
Year: 2003

Product desciption

Sams Teach Yourself Game Programming in 24 Hours 1st Edition by Michael Morrison ISBN 067232461X 9780672324611 by Michael Morrison 9780672324611, 067232461X instant download after payment.

Sams Teach Yourself Game Programming in 24 Hours 1st Edition by Michael Morrison - Ebook PDF Instant Download/Delivery: 067232461X, 9780672324611
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Product details:

ISBN 10: 067232461X 
ISBN 13: 9780672324611
Author: Michael Morrison

Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.

Sams Teach Yourself Game Programming in 24 Hours 1st Table of contents:

Part I: Getting Started

  1. Learning the Basics of Game Creation

    • Understanding video games

    • Game design essentials

    • Object-Oriented Programming (OOP) and its application in games

  2. A Windows Game Programming Primer

    • Windows programming essentials

    • Event-driven programming and message handling

    • Creating and managing windows

  3. Creating an Engine for Games

    • What is a game engine?

    • Developing a basic game engine structure

    • Implementing game loops and event handling

Part II: Interacting with Game Players

  1. Learning to Draw Basic Graphics

    • Graphics essentials and coordinate systems

    • Drawing lines, rectangles, and other primitives

    • Managing color and palettes

  2. Drawing Graphical Images

    • Understanding bitmap images

    • Developing a bitmap class

    • Loading and displaying images

  3. Controlling Games with the Keyboard and Mouse

    • Handling keyboard input

    • Tracking mouse movements

    • Implementing user controls

  4. Improving Input with Joysticks

    • Joystick basics and calibration

    • Tracking joystick movements

    • Integrating joystick input into games

Part III: Building Game Features

  1. Example Game: Brainiac

    • Designing the game

    • Building the game

    • Writing and testing the game code

  2. A Crash Course in Game Animation

    • Understanding animation principles

    • Implementing basic animations

    • Optimizing animation performance

  3. Making Things Move with Sprites

    • Creating and managing sprites

    • Animating sprite movements

    • Handling sprite collisions

  4. Managing a World of Sprites

    • Organizing and managing multiple sprites

    • Implementing sprite interactions

    • Optimizing sprite performance

  5. Example Game: Henway

    • Designing the game

    • Building the game

    • Writing and testing the game code

  6. Getting Acquainted with Digital Sound and Music

    • Understanding sound formats

    • Implementing sound effects

    • Adding background music

  7. Playing Wave Sounds

    • Loading and playing WAV files

    • Managing sound playback

    • Implementing sound controls

  8. Playing MIDI Music

    • Understanding MIDI files

    • Playing MIDI music

    • Synchronizing music with game events

  9. Example Game: Battle Office

    • Designing the game

    • Building the game

    • Writing and testing the game code

Part IV: Enhancing Game Experience

  1. Animating the Appearance of Sprites

    • Implementing sprite animations

    • Managing animation sequences

    • Optimizing animation performance

  2. Creating Backgrounds for Your Sprites

    • Designing game backgrounds

    • Implementing scrolling backgrounds

    • Optimizing background rendering

  3. Example Game: Meteor Defense

    • Designing the game

    • Building the game

    • Writing and testing the game code

  4. Teaching Games to Think

    • Implementing artificial intelligence

    • Creating non-player characters

    • Developing game strategies

  5. Example Game: Space Out

    • Designing the game

    • Building the game

    • Writing and testing the game code

  6. Adding Pizzazz to Your Game with a Splash Screen

    • Designing splash screens

    • Implementing splash screens in games

    • Enhancing user experience with splash screens

  7. Showing Off Your Game with Demo Mode

    • Creating demo modes

    • Implementing demo sequences

    • Optimizing demo performance

  8. Keeping Track of High Scores

    • Implementing score tracking

    • Displaying high scores

    • Saving and loading score data

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Tags: Michael Morrison, Yourself, Game

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