logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Video Game Level Design How To Create Video Games With Emotion Interaction And Engagement Required Reading Range Michael Salmond

  • SKU: BELL-46124772
Video Game Level Design How To Create Video Games With Emotion Interaction And Engagement Required Reading Range Michael Salmond
$ 31.00 $ 45.00 (-31%)

4.8

94 reviews

Video Game Level Design How To Create Video Games With Emotion Interaction And Engagement Required Reading Range Michael Salmond instant download after payment.

Publisher: Bloomsbury Academic
File Extension: PDF
File size: 108.16 MB
Pages: 192
Author: Michael Salmond
ISBN: 9781350015722, 1350015725
Language: English
Year: 2021

Product desciption

Video Game Level Design How To Create Video Games With Emotion Interaction And Engagement Required Reading Range Michael Salmond by Michael Salmond 9781350015722, 1350015725 instant download after payment.

Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer.
Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Related Products