logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Zune Game Development Using Xna 30 1st Edition Dan Waters Auth

  • SKU: BELL-4201420
Zune Game Development Using Xna 30 1st Edition Dan Waters Auth
$ 31.00 $ 45.00 (-31%)

0.0

0 reviews

Zune Game Development Using Xna 30 1st Edition Dan Waters Auth instant download after payment.

Publisher: Apress
File Extension: PDF
File size: 3.14 MB
Pages: 400
Author: Dan Waters (auth.)
ISBN: 9781430218616, 9781430218623, 1430218614, 1430218622
Language: English
Year: 2009
Edition: 1

Product desciption

Zune Game Development Using Xna 30 1st Edition Dan Waters Auth by Dan Waters (auth.) 9781430218616, 9781430218623, 1430218614, 1430218622 instant download after payment.

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.

Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.

Related Products