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Games Design And Play A Detailed Approach To Iterative Game Design John Sharp Colleen Macklin

  • SKU: BELL-7262020
Games Design And Play A Detailed Approach To Iterative Game Design John Sharp Colleen Macklin
$ 31.00 $ 45.00 (-31%)

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Games Design And Play A Detailed Approach To Iterative Game Design John Sharp Colleen Macklin instant download after payment.

Publisher: Addison-Wesley Professional
File Extension: EPUB
File size: 4.08 MB
Author: John Sharp & Colleen Macklin
Language: English
Year: 2016

Product desciption

Games Design And Play A Detailed Approach To Iterative Game Design John Sharp Colleen Macklin by John Sharp & Colleen Macklin instant download after payment.

The play-focused, step-by-step guide to
creating great game designs

This book offers a play-focused,
process-oriented
approach for designing games people will love
to play. Drawing on a combined 35 years of design and teaching
experience, Colleen Macklin and John Sharp link the concepts and
elements of play to the practical tasks of game design. Using
full-color examples, they reveal how real game designers think and
work, and illuminate the amazing expressive potential of great game
design.

Focusing on practical details, this book
guides you from idea to prototype to playtest and fully realized
design. You’ll walk through conceiving and creating a
game’s inner workings, including its core actions, themes,
and especially its play experience. Step by step, you’ll
assemble every component of your “videogame,”
creating practically every kind of play: from cooperative to
competitive, from chance-based to role-playing, and everything in
between.

Macklin and Sharp believe that games are for
everyone, and game design is an exciting art form with a
nearly unlimited array of styles, forms, and messages. Cutting
across traditional platform and genre boundaries, they help you
find inspiration wherever it exists.

Games, Design and Play is for
all game design students, and for beginning-to-intermediate-level
game professionals, especially independent game designers. Bridging
the gaps between imagination and production, it will help you
craft outstanding designs for incredible play
experiences! 

Coverage includes:

  • Understanding core elements of play design: actions, goals,
    rules, objects, playspace, and players

  • Mastering “tools” such as constraint, interaction,
    goals, challenges, strategy, chance, decision, storytelling, and
    context

  • Comparing types of play and player experiences

  • Considering the demands videogames make on players

  • Establishing a game’s design values

  • Creating design documents, schematics, and tracking
    spreadsheets

  • Collaborating in teams on a shared design vision

  • Brainstorming and conceptualizing designs

  • Using prototypes to realize and playtest designs

  • Improving designs by making the most of playtesting
    feedback

  • Knowing when a design is ready for production

  • Learning the rules so you can break them!

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