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Introduction To 3d Game Programming With Directx 10 1st Edition Frank D Luna

  • SKU: BELL-2391162
Introduction To 3d Game Programming With Directx 10 1st Edition Frank D Luna
$ 31.00 $ 45.00 (-31%)

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Introduction To 3d Game Programming With Directx 10 1st Edition Frank D Luna instant download after payment.

Publisher: Jones & Bartlett Publishers
File Extension: PDF
File size: 25.29 MB
Pages: 606
Author: Frank D. Luna
ISBN: 9781598220537, 1598220535
Language: English
Year: 2008
Edition: 1

Product desciption

Introduction To 3d Game Programming With Directx 10 1st Edition Frank D Luna by Frank D. Luna 9781598220537, 1598220535 instant download after payment.

Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games. Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections. Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs. Test your knowledge and programming skills with the end-of-chapter exercises.

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